2012年4月20日星期五

Report: Next iPhone could be made of 'Liquidmetal' - msnbc.com

38 min.

Rosa Golijan via Technolog

Facebook, iPhone, Twitter and Wii. Technology evolves at the speed of light. Msnbc.com's tech reporters look at the gadgets, games and innovations changing our world.

A report out of Korea suggests that the?next iPhone?may be made out of "Liquidmetal."?As awesome as the material is, however, this could be a disappointment to many a "Terminator" fan, because the smartphone will be nothing like the T-1000.

Kim In-soon of Korea IT News,?an online publication specializing in information technology news, reports that?unnamed industry sources?say that the next-generation iPhone is?going to have a body made of Liquidmetal?—?which consists of "zirconium, titanium, nickel, copper and so forth." This should give the device "an outer surface smooth like liquid," In-soon adds.

To be sure,?despite this liquid-like smoothness, the material is most certainly quite solid. Its benefit in an iPhone would be that, for being ?particularly strong and wear-resistant, it is reasonably light.

Apple?purchased the exclusive rights to use Liquidmetal in electronic products?in 2010,?as the folks at Apple Insider point out.?The Cupertino-based company has already used the material in some non-essential components?—?such as the SIM-card ejector-tool included with iPhones and iPads —?as well as "a number of other internal parts and small mechanical components,"?IHS senior principal analyst Kevin Keller told Wired.

It is possible that these earlier?uses of Liquidmetal served as trial runs, and that Apple is now ready to make a product encased in the material. Then again, Apple may not want to make a phone entirely out of metal, since it can have downsides when it comes to cellular reception.?We'll just add that thought to the long list of things we think we know about the next iPhone.

Want more tech news, silly puns, or amusing links? You'll get plenty of all three if you keep up with Rosa Golijan, the writer of this post, by following her on?Twitter, subscribing to her?Facebook?posts, or circling her?on?Google+.


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Spotify iPad app 'in the works' - Los Angeles Times

Spotify iPad app Spotify says an iPad app is coming. No word on when. (Spotify)

An iPad app of popular music streaming service Spotify is "in the works," according to CEO Daniel Ek.?

That was his response as the question bubbled up during the announcement of a marketing deal with?Coca-Cola on Wednesday.?

No details were revealed about the app, which tablet users have been eagerly awaiting. The current offering for the iPhone doesn't take full advantage of the features of the iPad.

Spotify has been on a roll with announcements, some received better than others.

In addition to the announcement that Coke is it, Spotify recently launched a play button for embedding across the Web and a listen button to artist pages on Facebook.

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Spotify iPad app 'in the works'


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Samsung Galaxy S III tipped for quad-core processor - SlashGear

We’re going to tip our collective hats to Samsung: there hasn’t been another product in recent memory (other than the iPhone) that has had such a large amount of rumors and hype. A myriad of different specs have been suggested, as well as various renders and leaks of questionable authenticity. While we heard the other day that the Galaxy S III would be a “incremental” upgrade, The Verge has new information from sources familiar with the matter.

According to inside sources, the event on May 3rd will definitely be for the Galaxy S III, and not for a new Note or Tab. The name still isn’t clear though: the invite stipulates only for journalists to come meet “the next Galaxy”, so it may not be called the Galaxy S III at all.

The global version of the phone will definitely have a quad-core processor, which will result in “superlative benchmark performance.” Sources didn’t confirm which quad-core processor, although The Verge believes it will be the same Exynos chip that will be making its way into Meizu’s MX this summer, based on a Cortex-A9 architecture.

Just like the Galaxy S II, US versions of the phone may not come with the Exynos processor. The source notes that the “global” edition of the handset will feature the quad-core processor, which would lead one to assume that a different chipset would make its way into the American version. US Galaxy S II variants used the Snapdragon S3 processor, while AT&T’s HTC One X will use a Snapdragon S4 instead of NVIDIA’s Tegra 3, so it’s not outside the realm of possibility.

Samsung’s event will kick off on May 3rd in London, and we’ll be bringing you full coverage. Make sure to lock your browser to SlashGear!


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Nokia Posts $1.8 Billion Operating Loss; Stock Hits 15-Year Low - San Francisco Chronicle


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2012年4月19日星期四

Draw Something gets chatty with update - Appolicious

APPOLICIOUS ADVISOR RATING:

5 of 5 bars PRICE: FreeTASTY: The ability to share drawings and new chat features.BUMMER: A little too much tapping post-update.COOL: Watch your friends in the process of drawing and solving.

Draw Something, the smash iOS and Android app recently acquired by social gaming giant Zynga mixes Pictionary-style gameplay with asynchronous multiplayer action. It received a much-anticipated update yesterday adding new social and gameplay features. The game has been topping the charts since its release in February with over 30 million downloads in the first six weeks alone. Expect it to move back into the top spot again soon; the new features are exactly what players were asking for, making an already fantastic game even better.

If you haven’t joined the hoards enjoying the cross-platform hit yet, it’s based on a simple premise. One player is given a choice of words and must draw a pictorial representation of it that will help the other player guess the clue from a jumble of letters. Think of it as charades with markers instead of gestures. The game is collaborative; you want the person on the other end to guess your drawing and for you to guess theirs. When you both succeed you earn between one and three coins each depending on the word’s difficulty and start a streak. If one of you misses you both start over and get nothing. In previous versions the streak limit was 99, but the update brought it up to 999.

Don’t panic if you aren’t much of an artist. Simple stick figures and some creativity can be as effective as a detailed full-color drawing. That said, the app has a decent set of basic drawing tools and additional color pallets can be acquired with the in-game currency. Some of the billions of drawings are eye-poppers. There are blogs devoted to the most impressive, but one of the best new features in the update is you can now save and share your drawings right from the app.

The most welcome addition was the hardest to implement. One of the big selling points in asynchronous multiplayer games is internal chat. But integrating the feature into a game where words are not supposed to be exchanged was tricky. The solution OMGPOP and Zynga came up with is pretty clever. The chat option appears only after a drawing is completed and the message is conveyed only after the round ends.

As a total addict I was wary of what Zynga might change. I didn’t want to see the game become monetized or cheapened, but I have to admit I’m impressed. Zynga promised to retain both employees and the game’s vibe, and they started off admirably. I dread exclusive drawing tools or cheesy power-ups that can only be bought with real money via in-app purchases, but the final major addition – a much needed undo option – was added free. The only drawback to the update is that there is a lot of extra tapping to opt in and out of chat.

Draw Something is what a mobile game should be: simple, fun, and easy to play in short bursts. But be warned, once you start it’s really hard to stop. Good thing there is random matching along with Facebook integration to find teammates. I shudder to think what I’d do if I logged-in and it wasn’t my turn.

Find more great iOS games here


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Shuttle Discovery goes from runway to museum - msnbc.com

CHANTILLY, Va.?— The space shuttle Discovery is moving into its new home in the Smithsonian, and the prototype shuttle Enterprise is moving out, New York City-bound.

To mark the switch, NASA and the Smithsonian National Air and Space Museum are kicking off a four-day celebration at the museum's Steven F. Udvar-Hazy Center here on Thursday, with Discovery and Enterprise sitting nose-to-nose as the guests of honor. The ceremony, to be aired live on NASA TV at 11 a.m. ET, features such luminaries as former senator/astronaut John Glenn and NASA Administrator Charles Bolden, who have both flown on Discovery in space.

The stage was set for the ceremony early Thursday, when Enterprise was rolled outside from the place it's held in the Udvar-Hazy Center since 1985. Meanwhile, Discovery was hoisted off the modified NASA 747 jet, which it rode piggyback on Tuesday from NASA's Kennedy Space Center in Florida to Dulles International Airport.

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It was just a short three-mile tow from the Dulles runway to the Udvar-Hazy Center.

Thursday's ceremony is the opening splash for a "Welcome Discovery" festival at the center, featuring space-related activities, performances, appearances by astronauts, films and displays. Friday will be "Student Discovery Day" — and on Saturday and Sunday, the museum will be serving up a full schedule of activities for families.

When NASA announced the shuttle fleet's retirement, the Smithsonian got first pick of the orbiters, and decided to go with Discovery.

"NASA and the Smithsonian signed an agreement in 1967 that has enabled the National Air and Space Museum to preserve and display the greatest icons of our nation's space history," Gen. J.R. "Jack" Dailey, the museum's director, explained in a statement. "At the Udvar-Hazy Center, Discovery will be seen by millions of people in the coming years, especially children, who will become the next generation of scientists, engineers, researchers and explorers."

Discovery was the first shuttle to be decommissioned, back in March 2011. The orbiter flew 39 missions, more than any other shuttle in history, logging 148,221,675 miles on its odometer during 365 days in outer space. Its achievements include deployment of the Hubble Space Telescope in 1990, John Glenn's flight in 1998 at the age of 77 (which made him the oldest person to fly in space), and the "return to flight" missions after the Challenger explosion and the Columbia disaster.

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Discovery's sister orbiters, Atlantis and Endeavour, will be headed to Florida's Kennedy Space Center Visitors Center and the California Science Center in Los Angeles, respectively.

The Enterprise is a special case: It was used as an aerodynamic test vehicle during the shuttle's development but never flew in space. Weather permitting, it will be loaded up on the modified 747 at Dulles, just as Discovery was in Florida, and flown to New York's John F. Kennedy International Airport as early as next week.

From there, the Enterprise will ride a barge to its new home on the Intrepid Sea, Air and Space Museum, docked at Pier 86 on Manhattan's West Side.

Follow msnbc.com's science editor, Alan Boyle, on Twitter (@b0yle) for updates on Discovery's transfer.

? 2012 msnbc.com Reprints


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HTC One S (T-Mobile) - PC Magazine

HTC has finally launched its first Android smartphone to ship with Ice Cream Sandwich—and it's a winner. The HTC One S packs a next-generation dual-core processor, a vibrant screen, an unusually capable camera, and fast HSPA+ 42 data speeds, all into one of the slimmest and lightest designs we've seen. Despite a few minor issues, the HTC One S is our favorite new smartphone on T-Mobile and a clear Editors' Choice.

Design and Call Quality
Slim and light, the HTC One S measures 5.15 by 2.56 by 0.35 inches (HWD), with a thinner 0.31-inch portion in the center, and weighs roughly 4.2 ounces. HTC doesn't provide an official weight figure, but the One S is slightly lighter than the 4.9-ounce iPhone 4S we had on hand. HTC's high-end handsets typically feel expensive, and the One S is no exception, with its rounded, gray aluminum body. This one goes several steps further, though. First, it's almost impossibly slim, thanks to its unibody design—the Verizon Motorola Droid RAZR is slimmer still at 0.28 inches, but the difference is largely academic given how good the One S looks. The gradient anodized finish also lends an extra dose of class, not to mention durability. A prominent volume rocker sits on the left side panel, while the top edge houses the Power button and a standard 3.5mm headphone jack.

The 4.3-inch, 960-by-540-pixel, Super AMOLED glass capacitive screen looks beautiful at first glance, with vibrant color, a bright backlight, wide viewing angles, and deep blacks. It's also very responsive; typing on the on-screen QWERTY keyboard is an absolute joy. HTC's own keyboard layout is present, and you can switch on Swype if you prefer that. There's only one issue with the screen: It's a PenTile display. That means the arrangement of subpixels results in mild stippling that many people don't mind (including me), but others find irritating. Mainly, it surfaces in fuzzier-than-typical text, and on dark gray backgrounds; you can really see it when it's next to a phone without a PenTile display. Suffice to say it's worth a look in person to see what you think.

The HTC One S is a quad-band EDGE (850/900/1800/1900 MHz) and tri-band HSPA+ 42 (900/1700/2100 MHz) device with 802.11b/g/n Wi-Fi. Download speeds generally landed in the 4 to 7 Mbps range—good, but not the best we've seen for HSPA+ 42. Ping times were often just over a second—though a few results were normal, at under 100 milliseconds—and upload speeds struggled to break 1Mbps, with most landing in the 500 to 700Kbps range. T-Mobile says our otherwise production review unit isn't provisioned yet for HSPA+ 42, and that by the time consumers get them next week, they'll all be operating at full speed.

Call quality is excellent for a T-Mobile phone. In my tests, voices sounded clear and crisp, if slightly thin, in the earpiece, with a surprising amount of gain considering there's precious little room for a speaker. Transmissions through the mic were clear and well defined, although a good amount of street noise made its way in. Calls sounded perfectly clear through a Jawbone Era Bluetooth headset ($129, 4.5 stars), but voice dialing didn't work at all over Bluetooth, which is a bizarre omission in a 2012 phone. The speakerphone sounds tinny at maximum volume, and isn't loud enough for outdoor use. There's a 1650mAh battery that we're in the process of testing. We'll post the results as soon as they're available.

Hardware, OS, and Apps
The dual-core 1.5GHz Qualcomm MSM8260A Snapdragon S4 processor is undeniably powerful, benchmarking considerably faster than the Samsung Galaxy S II ($229.99, 4.5 stars) by roughly 20 percent, and the HTC Amaze 4G ($149.99, 4 stars) by about 30 percent—and both of those are dual-core phones.

We can credit at least some of this speed to Android 4.0 (Ice Cream Sandwich) as well. HTC seems to have struck a nice balance between Android 4.0's various UI refinements, and its own, lighter-than-before HTC Sense 4.0 UI layer and widgets. In testing, the phone felt quite responsive, and raced through day-to-day tasks without so much as a hiccup. Frame rate tests stayed consistently just above 60 frames per second in several benchmarks, making this a superb phone for gaming.

While HTC devoted the bulk of its customization work to the camera and music apps (more on those below), there are some other nice touches throughout. Email conversations are threaded, and a sliding Recently Used Apps view lets you switch tasks with a finger swipe and tap. There are HTC's trademark clock and weather widgets, the latter of which now shows a spinning globe for tracking world time and weather. A beautiful Car Mode pops up a landscape display with large icons for navigation, music, Internet radio, and phone calls, and customized one-level-down interfaces for easier access while you're behind the wheel. You can't change up the main icons, though; it would have been nice to pop in a shortcut to iOnRoad Augmented Driving (free, 3.5 stars), but that's nitpicking.

Otherwise, there are over 400,000 third-party apps in Google Play, most of which should run just fine on the One S, given its up-to-date OS and relatively common screen resolution. You also get free voice-enabled GPS navigation standard. There's a good amount of pesky T-Mobile bloatware you can't remove like Game Base, My T-Mobile, T-Mobile Name ID, and T-Mobile Mall.

Browsing is very fast, although you can see the PenTile display issues on Web pages with small fonts, and Flash-encoded pages I tried didn't work. HTC's own SmartSync app is smart enough to learn your email checking habits, and then reduces push and polling accordingly to conserve battery power.


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